TAKE 0
0:00
NERVE
STREAK 0
✕ exit

SEAGULL HEIST

One chance. No survivors.
(The chips.)
a seaside crime story · accentle.com/arcade
🍟 0
☀ 8 hours of daylight
alone

THE FRONT

Pick where the day goes next.

THERE IS NO ROOM ON YOUR BACK

Letting someone go is a conversation. The other option is not.

THE BINS

A rat is sitting on an upturned crate behind the chippy with several things laid out in front of him. He does not look up.

🍟 0

the day, in order

ASSEMBLE THE CREW

Steer: hold / tap anywhere. Grab: the gold button, SPACE, or tap a tray you're close to. Abilities: tap a crew face (or 1–3), then tap the spot. The tray is in front of them — reaching it puts you in their space, so go when they glance away and be gone before they look back. Amber cone = looking; red = looking at you. Every time you're spotted the crew loses NERVE — at zero they bolt and the job's over, so keep what you've banked coming. Rob the same person twice and they start checking over their shoulder (watch the bar above their head) — spread it around. Bank your beakful in THE NEST — inside the dashed ring nobody can see you and no child will follow. The 🪹 NEST button always flies you home.

THE GETAWAY

🐦 turn your phone sideways — heists need the wide view