Accentle is a language guessing game developed and operated by Leafwind Studios Ltd (United Kingdom). Players hear voice clips and guess which country or region the accent is from. The game includes optional paid content, available through two access passes — the DAY PASS (a one-time 24-hour unlock) and the ACCENTLE PASS (a monthly subscription) — plus a small number of one-time purchases. Accentle is a general-audience product. If an app store lists Accentle, it carries that store's matching rating (13+ on the App Store, Teen on Google Play).
Accentle is run by Leafwind Studios Ltd, a company registered in England and Wales, company number 17252962. Registered office: 71-75 Shelton Street, Covent Garden, London, United Kingdom, WC2H 9JQ.
By playing Accentle — whether on the web at accentle.com or through a native iOS or Android app — you agree to these terms. If you do not agree, do not use the game.
Offer and email sign-ups — venue offers, Accentle offers, nearby-venue offers, and account email — are for players aged 18 or over.
Accentle sells two different kinds of thing. They work differently and this section exists so you always know which one you're getting before you pay.
Anything you bought outright in the past — voice packs, collections, individual games — stays unlocked permanently. Once bought, that content stays unlocked on your device or account key for as long as Accentle exists — it does not expire, and it is not tied to an active subscription. Today's one-time purchases are Streak Insurance, tip jar payments, and gift codes. Streak Insurance is a consumable: it is spent when it protects a missed day, and it is non-refundable once spent. Tip jar payments are voluntary and carry no content unlock of their own.
The DAY PASS is a one-time purchase that unlocks the whole accentle.com catalog for 24 hours from the moment you buy it. It is not a subscription, nothing renews, and when the 24 hours end the access ends.
The ACCENTLE PASS is a recurring subscription, billed either monthly or, if you choose it, yearly. Either way it unlocks the same whole catalog, for as long as it's active, and renews automatically until you cancel.
The passes unlock the games; in-game items are sold separately. Streak Insurance, tip jar payments, gift codes, QUARTERLY's Premium Seat, and TALLY Premium are not included in either pass — each is bought on its own, as listed here and inside the games themselves.
You may not:
Web purchases and both passes are processed by Stripe. iOS purchases are processed by Apple and subject to Apple's standard App Store refund policy — contact Apple support to request a refund. Android purchases are processed by Google and subject to Google Play's refund policy.
We reserve the right to discontinue content. If something you purchased outright is removed, we will make reasonable efforts to provide equivalent access or a refund.
Gift codes. Buying a gift gives you a single-use code, not a subscription. Whoever redeems it gets 31 days of the pass, and their 31 days start the day they redeem it — the code itself never expires. Anyone holding the code can redeem it, so treat it like cash and send it to one person. An unredeemed code can be refunded to the buyer; once it has been redeemed it cannot be, and we will not shorten the recipient's access to claw it back. When you buy a gift, we email the code, your name, and any message you write to the address you provide — you are responsible for that address being correct, and we cannot recall a code once it has been sent. Messages must not be abusive, and we may refuse or withdraw one; report an unwanted gift to us privately: send a direct message to Accentle staff on our Discord (discord.gg/NJdZCqsJty) or use the contact form at accentle.com/contact. Never post your email address or the code in a public channel. If a gift purchase is refunded, any unredeemed code from it is deactivated.
Gifting a specific player. From inside a Party Room, you can buy the host a Day Pass, a month, or a year, addressed to their device rather than an email address. This kind of gift is not a code — there's nothing to redeem, and nothing for anyone else to claim instead. It's applied to the recipient's own devices as soon as payment completes: a Day Pass gift unlocks their hosting for the next 24 hours, and a month or year gift extends their pass the same way redeeming a gift code would. You can choose to give it anonymously, in which case your name is never shown to the recipient or in the room; otherwise they'll see it's from you, by the name you enter. As with every gift on Accentle, we screen what you enter before it's shown to anyone, and if you get a gift you didn't want, report it to us privately: send a direct message to Accentle staff on our Discord (discord.gg/NJdZCqsJty) or use the contact form at accentle.com/contact. Never post your email address or the code in a public channel.
Venue Pro is a separate subscription bought by a venue — a pub, bar or similar business — to run hosted game nights and to earn a share of what its own patrons buy. It is billed to the venue's account, not to a player.
What a venue earns from its own patrons' purchases, and the rules for referring another venue, are covered by the partner terms. Self-referrals are prohibited. You may not earn commission on purchases made by you, or by accounts or devices you control. We may withhold or reverse commission earned through a self-referral.
Sales are final once your access has started, except where the law gives you a right to cancel. This does not affect your legal rights if something is faulty or not as described. Refunds for documented technical failures — a purchase that didn't unlock, a pass charge after you cancelled, a duplicate charge — are granted at our discretion. Tip jar payments are non-refundable.
We don't run a support inbox. If something's wrong with a purchase, tell us on Discord and we'll sort it out: discord.gg/NJdZCqsJty
The voices, sounds, music and clips in Accentle that we made or commissioned belong to Leafwind Studios Ltd or are used by us under licence. Some audio comes from other people and is licensed under Creative Commons licences; it is credited on our Credits page, remains under its own licence, and nothing in these terms limits your rights under those licences. Some audio clips are licensed under Creative Commons attribution licences (see "Audio" below); the rest is our own, made on our own account under a commercial licence. You do not acquire any ownership rights by purchasing content.
We give you a personal, non-exclusive, non-transferable licence to hear our audio by playing Accentle. A Venue Owner may play it to their guests at a quiz night run through Accentle. You may not, and may not help anyone to: download, rip, record, scrape or copy our audio; redistribute, publish, resell or sublicense it; use it in another product, video, stream or broadcast outside Accentle; use it to train, fine-tune or test any machine-learning model or to build a dataset; or use it to clone, imitate or recreate a voice. You may not bypass or interfere with the tickets, passes or other protections that control access to our audio. We keep all rights we do not expressly give you. If you think something here infringes your rights, contact us.
Accentle is provided "as is." We don't promise it'll be up every minute, bug-free, or perfectly compatible with every device — we work to keep it running well, but you use it at your own risk.
To the maximum extent permitted by law, Leafwind Studios Ltd shall not be liable for any indirect, incidental, special, or consequential damages arising from your use of Accentle. Our total liability for any claim arising from your use of the game shall not exceed the amount you paid for the content at issue in the preceding 12 months.
These terms, and any dispute or claim arising out of or in connection with them or their subject matter (including non-contractual disputes), are governed by the law of England and Wales. The courts of England and Wales have jurisdiction, except that if you are a consumer you may also bring a claim in the courts of the country where you live, and nothing in this clause removes the consumer protections that the law of that country gives you and that cannot be excluded by agreement.
We may update these terms at any time. Material changes will be noted by updating the "Last updated" date. Continued use of the game after changes constitutes acceptance of the updated terms.
The airline livery photos used in the TAILFINS lab game are sourced from Wikimedia Commons and used under the licences below.
The following airline livery photos are CC0 or public domain and credited here as good practice, though attribution is not legally required: Aer Lingus, Aeroflot, Air France, Austrian Airlines, Avianca, Ethiopian Airlines, Iberia, KLM, Kenya Airways, Korean Air, Lufthansa, Swiss International Air Lines.
Some of the audio in Accentle comes from Freesound and Wikimedia Commons, used under their licences. Some accent voices in Accentle are AI-generated. Every clip is re-encoded to MP3 for the web; the speech clips are loudness-normalised; some sound clips are shortened, and a clip that is part of a longer recording is marked as an excerpt in the credits list; the recordings are otherwise unaltered. Recordings that need a named credit are listed here. Rights holders with a question can contact us.
Last updated: October 28, 2026